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41. SiSi Changes - in Test Server Feedback [original thread]
CCP Habakuk wrote: The new popups are not as new and were already discussed in this thread . The icons in the 'traits' tab are new indeed, but I am not able to find any difference with notification settings and with market categories, when co...
- by Captain Skarlet - at 2014.04.20 22:42:00
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42. SINGULARITY Game Issues..!! - in Test Server Feedback [original thread]
Orny wrote: Have had the same problem but sporadic Are you on Mac, as I and my son are..!! I don't know if it could be Mac related..??
- by Captain Skarlet - at 2014.04.20 20:16:00
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43. SINGULARITY Game Issues..!! - in Test Server Feedback [original thread]
Is anyone else getting the same problems, with the Test Client not opening properly or hanging..? As everything was OK prior to the last update, now when I login the client is really struggling to open, same situation on my son's computer, so we'...
- by Captain Skarlet - at 2014.04.18 15:40:00
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44. Rubicon 1.1 on Singularity - General Feedback thread - in Test Server Feedback [original thread]
CCP Habakuk wrote: Vincent Athena wrote: "Known Issues: Mac patch is missing " Again??? Unfortunately yes. Our Mac build machines did not like the holidays and our build team is currently applying some love to them. I hope we have Ma...
- by Captain Skarlet - at 2014.01.07 10:12:00
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45. Command ship skill requierments, rly? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Captain Skarlet wrote: Hi Eve, I petitioned this on the test, though never got a reply. Why the hell have you changed the skills and now included the warfare skills as part of the skill set for Command Ships, it's rid...
- by Captain Skarlet - at 2013.12.30 00:33:00
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46. Command ship skill requierments, rly? - in Player Features and Ideas Discussion [original thread]
Scuzzy Logic wrote: It could be argued that the Interdictors can be flown without the skills necessary to fit the Interdiction Sphere Launcher... Yeah the same applied to the command ships until CCP changed it to this ridiculous set-up. It...
- by Captain Skarlet - at 2013.12.30 00:00:00
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47. Command ship skill requierments, rly? - in Player Features and Ideas Discussion [original thread]
Hi Eve, I petitioned this on the test, though never got a reply. Why the hell have you changed the skills and now included the warfare skills as part of the skill set for Command Ships, it's ridiculous..! This now makes me 66 days to fly a Comma...
- by Captain Skarlet - at 2013.12.29 23:49:00
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48. 1 Man Corp POS? - in EVE New Citizens Q&A [original thread]
J'Poll wrote: You do know that it is easier and genrally cheaper to produce in a station. That maybe true, though that's once you get an available production line to use, which could be up to a month or more..!! Mmm you maybe lucky and one...
- by Captain Skarlet - at 2013.11.27 12:08:00
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49. 1 Man Corp POS? - in EVE New Citizens Q&A [original thread]
Velicitia wrote: [quote=Captain Skarlet][quote=J'Poll]Solution: so shut one down (leave it anchored) and move all the stuff to the single large pos. when you outgrow it, move to the second one ... Yep they both are, we just start up one wh...
- by Captain Skarlet - at 2013.10.11 13:33:00
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50. 1 Man Corp POS? - in EVE New Citizens Q&A [original thread]
And why would 9 people need 2 large towers. The whole point is that you have to scale to your demand. And clearly you have set up bigger then you can afford. So, buy 1 or 2 small towers and make profit. Edit: I personally alone run 1 medium to...
- by Captain Skarlet - at 2013.10.11 13:15:00
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51. 1 Man Corp POS? - in EVE New Citizens Q&A [original thread]
Well single players and small corps could use a small tower. Which would cut the cost to about 120M. And if you can't make at least 120M/month profit on your POS then you shouldn't run one. [/quote] Small tower = Powers less arrays = less produ...
- by Captain Skarlet - at 2013.10.11 13:04:00
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52. 1 Man Corp POS? - in EVE New Citizens Q&A [original thread]
J'Poll wrote: Solution: 1. Dont get a POS if you a cant afford it. 2. Scale the POS down in size. POS are corporate structures. The idea behind a corp is that a group works together and does stuff together. Say rounded up its 500mil a month...
- by Captain Skarlet - at 2013.10.11 12:55:00
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53. 1 Man Corp POS? - in EVE New Citizens Q&A [original thread]
I know CCP were going to revamp the POS's to the new modular design, which is going to be great 'when it happens'??? They also mentioned about lowering the running cost of POS's so that single players such as yourself and small corps like ours co...
- by Captain Skarlet - at 2013.10.11 12:30:00
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54. Golden Pod Details (From Singularity) - in EVE General Discussion [original thread]
James Amril-Kesh wrote: Note: Plugging in this implant automatically puts you into a Golden Pod, called the Genolution 'Auroral' 197-variant. It has the exact same attributes as a standard capsule except for it being, well, golden. http://i...
- by Captain Skarlet - at 2013.06.11 10:30:00
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55. Sticky:Buckingham: Problems with patching, connecting and similar - in Test Server Feedback [original thread]
Dredastttarm wrote: gabrial13 wrote: When i attempt to make download buckingham to my mac and attempt to follow the instructions on terminal part i get this message "No such file or directory" hey I had this problem too, just put the "E...
- by Captain Skarlet - at 2012.12.01 12:28:00
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56. Sticky:Buckingham: Problems with patching, connecting and similar - in Test Server Feedback [original thread]
CCP Habakuk, I am unable to get in the game and issue a bug report, I also don't think F12 works for MAC users..? How come that my son and I were both in the Buckingham server regular with no problems and using the game as normal, then since the ...
- by Captain Skarlet - at 2012.12.01 12:13:00
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57. Sticky:Buckingham: Problems with patching, connecting and similar - in Test Server Feedback [original thread]
CCP Habakuk wrote: Captain Skarlet wrote: Captain Skarlet wrote: Can't get Buckingham to work either.. The launcher seems to work now and updated something, I login as normal though have problems after the login window.. It takes ages whe...
- by Captain Skarlet - at 2012.11.29 14:13:00
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58. Sticky:Buckingham: Problems with patching, connecting and similar - in Test Server Feedback [original thread]
Captain Skarlet wrote: Can't get Buckingham to work either.. The launcher seems to work now and updated something, I login as normal though have problems after the login window.. It takes ages when you click on the 'Enter Game' button, then whe...
- by Captain Skarlet - at 2012.11.28 22:09:00
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59. Sticky:Buckingham: Problems with patching, connecting and similar - in Test Server Feedback [original thread]
Can't get Buckingham to work either.. The launcher seems to work now and updated something, I login as normal though have problems after the login window.. It takes ages when you click on the 'Enter Game' button, then when I get in I get a grey bl...
- by Captain Skarlet - at 2012.11.28 16:19:00
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60. Skiff, what happened to the +2 warp strength bonus? - in Ships and Modules [original thread]
Pinky Denmark wrote: If you want to run away you have plenty slots to fit Warp Core Stabilizers and ecm... Mmm good point you raised, now I'll raise another; Warp Core Stabilizers why is the T2 still only one point difference, where as the ...
- by Captain Skarlet - at 2012.09.05 09:18:00
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